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	<description>occasional comments about whatever seemed important at the time...</description>
	<pubDate>Tue, 11 Nov 2008 05:09:55 +0000</pubDate>
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		<title>Protected: Workingman Woes</title>
		<link>http://www.andrewmaben.net/placeholder/2008/10/05/acld-woes/</link>
		<comments>http://www.andrewmaben.net/placeholder/2008/10/05/acld-woes/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 22:40:08 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
		
		<category><![CDATA[random rambling]]></category>

		<category><![CDATA[opinion]]></category>

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		<title>Flexible design</title>
		<link>http://www.andrewmaben.net/placeholder/2007/06/02/flexible-design/</link>
		<comments>http://www.andrewmaben.net/placeholder/2007/06/02/flexible-design/#comments</comments>
		<pubDate>Sat, 02 Jun 2007 23:06:54 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
		
		<category><![CDATA[webdev]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://www.andrewmaben.net/placeholder/2007/06/02/flexible-design/</guid>
		<description><![CDATA[What size screen to use as a baseline when designing for a new site? One answer that has been suggested is:
Quit thinking like a print designer. Embrace the variability that is a browser viewport. Size relatively, which can work for 200&#215;400 and all the way up as high as high gets.
I think this is a [...]]]></description>
			<content:encoded><![CDATA[<p>What size screen to use as a baseline when designing for a new site? One answer that has been suggested is:</p>
<blockquote><p>Quit thinking like a print designer. Embrace the variability that is a browser viewport. Size relatively, which can work for 200&#215;400 and all the way up as high as high gets.</p></blockquote>
<p>I think this is a rather over simplistic response, assuming we&#8217;re talking about applying the relative sizing to every element of the design. It seems to suggest that a design or layout should be conceived as a rectangle with arbitrary relative dimensions, and that those dimensions should be preserved at all resolutions through relative sizing? Sorry, but that sounds like print thinking to me, and in that case how small is the text going to be at 200&#215;400 if it&#8217;s presentable at 800&#215;600?</p>
<p>Meanwhile, whilst I do indeed &#8220;embrace the variability&#8221;, there are literally infinite possible variations to the size and proportion of the browser viewport. I humbly suggest that it is unreasonable to expect, and frankly, impossible to achieve a design that will be uniformly &#8220;brilliant&#8221; in every case. While of course the variety of possible modes of final presentation have to be kept in mind, the initial design work is going to have to take place on a fixed-size canvas. If one sets what I think is the reasonable aim of producing a design that will look as good as possible in any presentation mode, then it follows that there are presentation modes in which it will look better than others. Hence it makes sense to attempt to find some congruence between looking better and the probability of any particular presentation mode. I&#8217;m not advocating that the ideal is to create a design that is in some abstract and necessarily highly subjective sense &#8220;perfect&#8221; for one particular window size and screen resolution and progressively worse in any other environment, but rather to look as good as possible in the widest possible range of environments while accepting that some environments are going to be more common, and that right now a screen resolution of 1024&#215;768 is perhaps the most common. I think this an honest and honorable goal, and there are many options at our disposal in our attempts to achieve it, one, but only one, of which is certainly relative sizing.</p>
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		<title>&#8220;Design&#8221; vs &#8220;Standards&#8221;</title>
		<link>http://www.andrewmaben.net/placeholder/2007/05/26/design-vs-standards/</link>
		<comments>http://www.andrewmaben.net/placeholder/2007/05/26/design-vs-standards/#comments</comments>
		<pubDate>Sat, 26 May 2007 21:18:36 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
		
		<category><![CDATA[webdev]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://www.andrewmaben.net/wordpress/?p=3</guid>
		<description><![CDATA[There are frequently contentious discussions on the Web Standards Group mailing lists. Often enough the points discussed are fairly arcane, sometimes they have fairly wide implications. And all too often they seem to pit designers against developers. One such discussion involved the size of text, and prompted these thoughts.]]></description>
			<content:encoded><![CDATA[<p>There are frequently contentious discussions on the Web Standards Group mailing lists. Often enough the points discussed are fairly arcane, sometimes they have fairly wide implications. And all too often they seem to pit designers against developers. One such discussion involved the size of text, and prompted these thoughts.</p>
<p>Design always has to adapt to the constraints of the medium. In print the presentational constraints are very different for, say, a newspaper printed in black ink at 85 lpi on newsprint, vs. a high-end magazine printed at 200 lpi in 4c (or more with spot colors) at 200 lpi. An ad designer producing a piece for both would not insist that the newspaper adapt to reproduce his beautiful 4c ad exactly as he conceived it.</p>
<p>Obviously concessions must be made to the medium, and a good designer understands and adapts to those constraints. When designing a web page, a designer may certainly have a perfectly legitimate vision of an optimal version of the page, and I would say the developer&#8217;s task is to present the closest possible version of that optimal view in as many browsers as possible at default settings. The good designer will take into account the various user display options and will do everything he can to ensure that the design holds up under those options. Designers who cannot embrace, or at least adapt to the medium will eventually be forced out. There&#8217;s still plenty of print work.</p>
<p>However, characterizing designers as arrogant idiots, denigrating marketing people and various other self-righteous (self-pitying?) reactions that I&#8217;ve noticed from time to time is counter-productive. Good designers welcome constraints as a challenge, so rather than tearing one&#8217;s hair out behind closed doors, how about engaging in a dialogue, educate the designer about the medium? I have found more often than not that once I explain why something doesn&#8217;t really work, a designer will gladly collaborate to find a solution. And, yes, designers, even marketing people, have legitimate concerns and desires, and the developer has an equal duty to understand and as far as possible accommodate those concerns and desires.</p>
<p>(Obviously these thoughts do not apply to designers who are &#8220;expressing themselves, or communicating&#8221; - those are artists and are at perfect liberty to be as rigid as they choose. Hence the cliché: &#8220;starving artist&#8221;).</p>
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